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Server Updates

A lot has happened with our servers since the last update. For starters, the Virgina box is no more. But fear not: We've been testing a new dedicated box in Ohio for a while now, and it looks very promising indeed. We are not officially advertising it yet as the IP address will change soon, but you can expect an official announcement sometime next week! Aside from Ohio, we've added two additional public servers in Texas:

  • |ALPHA| Dallas Bomb @ 72.14.184.184:27960
  • |ALPHA| Dallas TDM @ 72.14.184.184:27961

Both of these run fairly standard map cycles, and as always we invite your feedback: Just get on the forums and let us know! Finally we've added a new competitive server in New Jersey. European players seem to love it as most of them ping very well there. Give it a try:

  • |ALPHA| Competition Server @ 97.107.139.14:27960

Of course the competition server is not always public, but it frequently is. Usually we run the next game type we are competing in as |ALPHA| Public Practice and you can often find us there if we want to prepare but can't be bothered to arrange a formal scrim. And that's it from the update desk for now. Come and play with us! And please donate so we can keep our servers running!
 
IOQuake 1.36...

Back in February we talked about a new ioquake3 engine was forthcoming that would deliver a number of enhancements, but this week that new version (1.36) has finally gone gold.

This update to the ioquake3 engine, which is originally based upon the open-source Quake 3 engine, now introduces support for off-server data downloads, OpenAL surround sound rendering, Ogg Vorbis audio decoding, IPv6 networking, full x86_64 support, new JIT compilers for various architectures, PNG support for textures, and many other fixes and improvements.

The game engine update itself isn't particularly beneficial to gamers, but in due time this new build will hopefully find its way into Urban Terror, OpenArena, World of Padman, Tremulous, and other games that utilize the ioquake3 engine. The full details regarding the new ioquake3 engine release can be found on their project web-site.

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality.
  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • New SPARC JIT compiler, with support for both sparc32 and sparc64
  • Compilation with MinGW and cross-compilation for Windows from Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
 
Downloads Are Back !
The download site is now back...kind of. If you are a member of our forums simply click on "Upload & Download Demos" on our main page or on the forum page. The new demo system is incorporated directly into the forums, so we can check it faster and it requires no different login and password, making it easier and more accessible to users and administrators alike !

We'd like to thank you for your help against cheaters and hackers, you make our job a lot easier !
 
Virginia Dedicated Server
Our new Virginia dedicated server is online. We were trying to get as close to the East Coast of the United States as possible. New York boxes were overpriced for our budget. We now currently have dedicated servers running in two states : Texas and Virginia. We hope to offer you the best ping possible to our servers. The Virginia servers are freshly installed and the mapcycles need fine tuning. We will be mixing up the gameplays and mapcycles to see what's more favorable within the next couple of days, so let us know what you think. We appreciate your patience during our setup ! The current servers running from our new box are as follows:

va.urtalphaclan.com:27960 - Docks & Streets ( Day Beta 3 ) TDM
va.urtalphaclan.com:27961 - Horse AF's Terrorism 4 TDM
va.urtalphaclan.com:27962 - Uptown and Turnpike TDM

 
B3 & Statistics
As you've noticed our Uptown and Small Maps CTF servers are currently running a copy of the B3 Bot, it will soon be merged onto every single one of our servers, but before then we still need to make some minor tweaks, and get rid of the unneccessary chatter, spam and so forth, we're trying to keep it to a minimum, but would like to get important notices printed to the server once in a while.

We hope you enjoy the new game stats, they will improve over time as we're going to introduce body hit count and much much more !

If you have any suggestions please don't hesitate to hop on our TS and speak to one of the administrators. Thank you so much !
 
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